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How to make mods for gmod
How to make mods for gmod






how to make mods for gmod

So, you could start just writing a mutation that makes rockets go faster, or rockets go slower, and then you can hop in Unreal Tournament and play your mutation. They have their own language (unrealscript) but its pretty readable and pretty high level (it reads like java more or less) and the cool thing is Epic has always had tons of support for mods and mutations in Unreal Tournament. The way I got started when I was first programming (and this was in 9th-10th grade, mind you) I wrote mutations for Unreal Tournament. You mentioned the UDK, which is pretty cool, but again, thats like taking the source engine and starting from scratch. I haven't played around with Garry's Mod's scripting so I can't talk from experience like I can about the source engine. You could try using the lua scripting that Garry's Mod supports in order to make small changes to the gameplay, maybe add a new item or a new feature. Then instead maybe try just little mutations rather than a full conversion mod. Even if you were the greatest programmer in the world, it would take you forever to write a blockbuster game by yourself. Modern, 3D, AAA games require teams of 20-50 programmers and billions of dollars. He isn't that qualified and there is just one of him. Those games took like 10 programmers with degrees a year to write. Old games like mario and mortal kombat had small development teams, he could TRY to write a 2D game from scratch like that, but its still going to be HARD. So, if that sounds way too daunting for him (For a sixth grader, I can't imagine one kid being able to get anywhere writing their own video game from scratch, realistically. How strong are his programming concepts? He's going to have to be ROCK SOLID on C++ in order to start writing his own game / mod using the source engine. That said, it is going to be EXTREMELY hard for your young son to get involved in. Tons and tons of AAA commercial games and indie games with everything from RTS to RPG to FPS are made using the source engine. This will provide you with a bunch of C++ projects which wrap the source engine and allow you to do really ANYTHING you want with it. This is totally free if you own ANY source game (so you probably already have it, since you have garry's mod on steam).

how to make mods for gmod

If he wanted to really make his own "halo" type FPS from scratch, then what he'll want to do is work with the source engine, the halflife2 SDK. I don't think you're allowed to modify the source code to garry's mod. You can make your own mods of the Halflife 2 engine using the Halflife 2 SDK, or you can try to modify Garry's Mod through scripts. Garry's Mod is a mod of the Halflife 2 engine.








How to make mods for gmod