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Lotr armies of middle earth
Lotr armies of middle earth










If the Elf player hasn't placed more units there, Rivendell is yours at the beginning of the game!ġ if my land, 2 if by sea! In the far south, Khand and the Haradrim mass their forces for an assault on Gondor. On turn three you will be able to ambush Rivendell with up to 14 stabbers, 10 shooters, 2 bats, 5 wargs, two trolls, and any more trolls and wargs you've built. If you're lucky, the goblins in Eregion won't look like much of a threat to the elf player since your trolls are chilling in Moria and your wargs and bats are massing in South Caves (but secretly still in range).

lotr armies of middle earth

Turn 2, move them from N Dunland into Eregion as well as the goblin shooters and stabbers from N Caves and Moria. This map makes for a good 2 or 4 person game, with each individual playing either 3 or 6 nations.Ī fun strategy for the Goblins, if they are up against a beginner Elf player, is to buy a few trolls and wargs on turns 1-2, send the 3 shooters and 4 stabbers from south caves into N Dunland. The contest between Rohan and Isengard is particularly interesting, if Isengard can manage to hold out past the first few turns. The Dwarves and the men of Dale work to thwart the chariots of Rhun. The Elves and Freefolk tend to work together to contain the expansionistic tendencies of the Goblins. The conflict in the northern territories tends to move quickly. It is well balanced and has much strategical depth. As it has 12 nations each with their own unique units, from the elvish Wizard to mordor's winged Nazgul, it is considerably different from the typical WWII-style game of triple a.

lotr armies of middle earth lotr armies of middle earth

It is richly detailed and has much replay value and is a highly enjoyable map based on the triple-a game engine. This is a 12-nation map based on Tolkein's Middle-earth. This scenario has been superseded by Lord of the Rings-Middle Earth Download












Lotr armies of middle earth